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State of decay ita
State of decay ita









state of decay ita

You unlock the cure as part of the tutorial, and the ingredients to make it are so plentiful (dropped by Plague zombies) that I didn’t fear the disease at all and rarely actually contracted it to begin with. They sound nasty, but in practice, Plague zombies are negligibly more threatening than their yellow-eyed brethren. Why can’t I just unload the whole thing if I park in one of the base’s designated spots? It’s a maddening waste of time.  They sound nasty, but in practice, Plague zombies are negligibly more threatening.Aside from the ability to play the entire thing in co-op, the biggest new idea in State of Decay 2 is the Plague zombies: red-eyed versions of the same yellow-eyed zeds who are slightly more aggressive and gradually infect you with a lethal disease with every hit. There are lots of examples of this, from having to switch to controlling your AI-controlled follower to manage their slots (but being unable to do that during story missions because switching away from that particular story’s character aborts the mission) to having to unload resource bags from a car’s trunk one at a time, requiring up to eight trips from your parking spot to the drop-off point in your base.

state of decay ita state of decay ita

And the option to speed up looting at the risk of attracting – or rather spawning – nearby zombies is a constant temptation, since the default looting speed is painfully slow.Īt the same time, a lot of the inventory management is clunky. It seems simple, but so few games get this right (and what series is guiltier than Fallout of putting food in toilets and ammo in a baby stroller?). Food is found in restaurants and stores, fuel is in gas stations, construction supplies at construction sites, etc. Scavenging for resources to keep your community running is refreshing, though, because you can just look at a building and have a pretty good idea what you’ll find there. As long as you keep your people stocked with ammo and have a handful of them there, there’s no threat as far as I could tell, which made that whole system feel meaningless. Not that you need to – my base was attacked countless times and I never suffered any ill effects, whether I was there to help fend them off or not. And even though your base is constantly under threat of zombie attack (based on how much noise your various activities are making), there’s no option to customize your defenses beyond taking up precious slots to build guard posts.











State of decay ita